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Author Topic: MFF's King of the Hill mod is running!  (Read 4557 times)

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Offline cK

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MFF's King of the Hill mod is running!
« on: October 20, 2009, 07:06:35 pm »

Please enjoy the fun and mayhem of MFF's King of the Hill mod for Algiers running on the main server!

This is the same one we had on the mod server last year. There are a few rough edges and minor bugs. Please post any bugs or oddities you encounter so I can fix them.

Have a blast!
cK

Artwork by <<{MFF}>>Papa{RCL}

Offline Schmotts

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Re: MFF's King of the Hill mod is running!
« Reply #1 on: October 20, 2009, 07:42:33 pm »
played it last night ck it was fun.......great job, good change  :)

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Offline Miss_Red

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Re: MFF's King of the Hill mod is running!
« Reply #2 on: October 20, 2009, 07:52:52 pm »
LOVE it.

My only concern is that the Axis spawned IN the Hill.  Anyway to move the spawn points around?  I'm not sure how all that works... but that is the ONLY crummy thing I saw ;)
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Offline Ocarina

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Re: MFF's King of the Hill mod is running!
« Reply #3 on: October 21, 2009, 08:17:45 am »
Good work as always CK.  :)

Offline GotLead?

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Re: MFF's King of the Hill mod is running!
« Reply #4 on: October 21, 2009, 08:30:18 am »
It is great fun and a nice change of pace.  It seems that there are some spawn points for the hill that are better for action than others.  We had some rounds where it spawned (NE) and the Allies couldn't even make it close and I guess they probably respawned on mosque roof so they had a long walk.  It was over before any ally ever had a chance to get near it.  Then there are some that are a bitter battle to the end (like in Center Path) that neither side could keep for long.  Those were the most fun.

Just curious, is it possible to remove some HILL spawn points from this map? 

Offline Target

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Re: MFF's King of the Hill mod is running!
« Reply #5 on: October 21, 2009, 01:52:50 pm »
I believe I was the one that spawned on the NE hill, so I just remained there.  I do believe the Hill's are random just like the dolls in demo on Stali.  Also, if you recall, spawning is alternating each round and during the round from NE to SW.

If you think about it, when KOH was on a server by itself, we never really had a full server playing it, so it appeared that no one spawned on the hill or very seldom.  When the server is at a peak traffic time, you are going to have people spawning on the hills.
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unnamedsoldier

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Re: MFF's King of the Hill mod is running!
« Reply #6 on: October 22, 2009, 11:27:13 am »
Great fun and refreshing change, Good Work CK.  ;)

Offline EndlessEden

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Re: MFF's King of the Hill mod is running!
« Reply #7 on: October 23, 2009, 03:55:10 am »
Great CK. played it the other night with the guys!. only if you could get more into the Rotation!!!!! i loved KOH when all of us played it!
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Offline Zip

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Re: MFF's King of the Hill mod is running!
« Reply #8 on: November 12, 2009, 07:54:42 pm »
I love the mod!  ;D Best thing eva!